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Update 49: Beast Sprint & Unarmed block
February 25, 2026
by
DemotaurDev
Summary: Wanted to make the character feel a little more monster like so I added a beast sprint, tweaked the movement and camera values and added in the ability to block while unarmed. Also added a gr...
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Working on other branch today
February 25, 2026
by
DemotaurDev
Working on the AO branch today...
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Deadfall trap
February 23, 2026
by
DemotaurDev
Working on the deadfall trap but didn't have enough time to implement it today...
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Update 48: Dark Vision & Cuttable Rope
February 22, 2026
by
DemotaurDev
Summary: Added the dark vision spell so you can see in the dark. Added a cuttable rope for activating things from a distance and extended the tutorial section. Changes: Added dark vision spell so you...
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Update 47: Spike wall and collapsible platforms
February 22, 2026
by
DemotaurDev
Summary: You can now kick enemies into spike walls causing them to die and stick to the spikes. You can also kick out support beams from platforms which will cause the platform and anything it's suppo...
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Patch
February 21, 2026
by
DemotaurDev
Fixed a game breaking bug during kick trace...
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Update 46: Pickup Bodies
February 20, 2026
by
DemotaurDev
Summary: Reimplemented picking up bodies with animations. It's a bit more immersive as the bodies are now in your hands instead of dangling in front of you. You can press E, right mouse, or left mouse...
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Update 45: Breakable Objects & Hazard Kick
February 20, 2026
by
DemotaurDev
Summary: Added breakable objects to the game. You can break objects by kicking them or throwing them into enemies. You can now kick enemies into hazards. Changes: Added breakable objects. You can now...
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Update 44: Swimming & Water
February 18, 2026
by
DemotaurDev
Summary: I added swimming and water to the game along with a sprint tutorial and some updates to the interactable objects. Changes: Added lever to activate things remotely such as gates. Added optiona...
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Update 43: Interaction Tutorial
February 17, 2026
by
DemotaurDev
1
Summary: Refined the physics crate to be smoother. Added quest items. Added a key activated gate. Added and interaction tutorial to the first level. A lot of general refinements to the HUD and interac...
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Update 42: Physics Crates & Grabbing Rework.
February 16, 2026
by
DemotaurDev
Summary: You can now pickup crates, drop them, and throw them. You can stack them up and climb on top of them. You can also throw them at enemies to cause damage and knock them down. Grabbing bodies i...
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Patch
February 15, 2026
by
DemotaurDev
Hid the level connectors and forgot to add in arches to show where the exits are. It's fixed now...
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Update 41: Tutorials & Message Prompts
February 15, 2026
by
DemotaurDev
Summary: Added message prompts to relay important information and tutorials to the player. Changes: Added message prompts. Added some tutorials to the game for basic combat...
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Update 40: Winning the Game and final design choices
February 15, 2026
by
DemotaurDev
1
Summary: After spending the last week spinning my wheels on the scope of the game and how the world should be constructed I've come to a few conclusions. The games going to be linear. All levels are s...
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Update 39: Heroes, Bodyguards, & Rooms
February 14, 2026
by
DemotaurDev
Summary: Added heroes, bodyguards, and rooms. Heroes are tougher enemies that are protected by bodyguards. Bodyguards are slightly tougher than normal enemies. Rooms are areas of the map connected by...
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Labyrinth
February 13, 2026
by
DemotaurDev
1
After taking another swing at building a world I've decided it will simply take too much time. I'm going to go with something closer to the original idea of the project which is the minotaur style lab...
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World Map
February 12, 2026
by
DemotaurDev
After playing around with it for awhile I'm not quite satisfied with the linear levels or the random levels. I want to give the larger more open map another shot. It's kind of time consuming but I thi...
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Update 38: Random Rooms
February 11, 2026
by
DemotaurDev
Summary: Replaced static linear levels with random rooms. To return to the lair simply walk through the previous doorway that will be behind you. Changes: Reworked Lair Start map. Added random level s...
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World Map
February 10, 2026
by
DemotaurDev
Working on the world map today. Designing and planning. Going to sleep on it before I put it in the next build to make sure it's what I want...
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Scope, Scale, the World
February 09, 2026
by
DemotaurDev
I spent today working on the scope and scale of the game and the world. This is process is a lot of trial and error testing so there's nothing to upload today...
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Update 37: World Map
February 08, 2026
by
DemotaurDev
2
Summary: Added a map to the game with location icons to show you where you are in the world. Changes: You can now open the world map by pressing M. You can zoom in using the mouse wheel and pan around...
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Update 36: Enemy Archers
February 06, 2026
by
DemotaurDev
Summary: Added enemy archers that will fire arrows at you and try to take cover when you shoot at them. If you get into danger close range they will drop their bows and go into melee combat. The bows...
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Update 35: Item Pickups & Health Potions
February 05, 2026
by
DemotaurDev
Summary: Added item pickups. You can now pickup items in the world and use them. You can also drop items from your inventory. Changes: Shortened fade in and out time for level transitions but kept fad...
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Update 34: Level Connectors
February 04, 2026
by
DemotaurDev
Summary: Added a system to travel from one level to another. You can travel back and forth between levels by walking into the level connector trigger areas. Your health and items are saved and maintai...
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Update 33: Experimenting with look & style
February 04, 2026
by
DemotaurDev
Summary: Experimenting to find the right look and feel for the game. Changes: Added better sky. Expanded environment a little...
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Asset Conversions
February 03, 2026
by
DemotaurDev
Spent the day performing asset conversions from UE5 to UE4. However the process took all day and there's still a lot of errors to fix before I can push the next build...
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Update 32: Landscape
February 02, 2026
by
DemotaurDev
1
Summary: Added a landscape to the map with some simple materials for grass and dirt along with some simple trees. Changes: Reduced enemy dodge & block chance multipliers for being recently hit. Added...
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Update 31: Knockback & Player Death
January 31, 2026
by
DemotaurDev
1
Summary: Added knockback to attacks to add more punch. Added player death so you can you can now lose the game. Changes: Attacks now knockback the player and enemies causing them to move away from the...
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Update 30: Fighting Multiple Enemies
January 30, 2026
by
DemotaurDev
Summary: I refined the behavior system for the enemies when dealing will more than two opponents at once. Added bravery to manage when enemies disengage. Changes: Replaced default sword with skullblad...
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Update 29: Stamina & Bow Aim Fix
January 29, 2026
by
DemotaurDev
Summary: Added stamina. When low on stamina you are unable to kick or sprint. Added an aim offset to the bow to fix view becoming obstructed when aiming at low targets. Also cleaned up unarmed melee a...
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Update 28: Enemy Blocking & Improved Melee Combat
January 28, 2026
by
DemotaurDev
Summary: Refined the combat to quite a bit. And got the AI put up a lot more of a fight. A little too hard if fighting more than two at once and they still need some better maneuvering and flank behav...
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Update 27: Enemy Behavior Rework
January 28, 2026
by
DemotaurDev
Summary: Reworked AI and combat system. AI is now far more aggressive in melee with multiple attack animations based on distance to the character. This rework is about half way complete so the current...
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Update 26: Blocking & Combat Improvements
January 26, 2026
by
DemotaurDev
Summary: Working on improving the combat to feel better. Reworked all of the combat timings to feel faster and more responsive. Added some new animations and camera shake. Added the ability to block a...
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Update 25: Better fantasy armor
January 25, 2026
by
DemotaurDev
1
Summary: Used ai to generate some armor that looks closer to what I wanted. Needs a lot of clean up but it's a good start to getting the desired fantasy look. Swapped out the materials for a blank col...
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Update 24: Human fantasy armor
January 25, 2026
by
DemotaurDev
1
Summary: Changed the armor to be more fantasy and less Greek. The map has me thinking about Osgiliath from Lord of the Rings. Changes: Changed human character outfits...
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Update 23: Enemy Attacks
January 23, 2026
by
DemotaurDev
Summary: More combat today. Added in the enemy attack animations and some maneuvering behaviors for combat. Changes: Changed movement speeds to make combat feel more lively. Updated the lair starting...
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Update 22: Enemy Dodging & Fleeing
January 22, 2026
by
DemotaurDev
Summary: Continued development of the combat system. Enemies will now dodge your attacks and flee from you if heavily wounded. Changes: Enemies now flee if low on health. Enemies will sometime dodge i...
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Update 21: AI combat movement
January 21, 2026
by
DemotaurDev
Summary: I setup the basic movement for ai that have been engaged in combat. They will draw there swords and move toward the player. I also added the base lair and filled it with bones. New Features:...
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Update 20: Stealth and Detection
January 20, 2026
by
DemotaurDev
Summary: The AI will now become alerted if they are attacked by the player and not killed, if another AI character close to them is alerted, if they see a dead body on the ground, or if they hear the...
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19: Map Update & Experimental Branch
January 19, 2026
by
DemotaurDev
Summary: Updated the map and created an experimental branch of the game for content that may not appeal to everyone...
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Update 18: Map Update
January 18, 2026
by
DemotaurDev
Summary: I transitioned from the prototype map to what will end up being the final game map. I've moved away from bsp geometry to simple static meshes for the block out which should improve performanc...
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Update 17: Bow Zoom & Better Arrows
January 17, 2026
by
DemotaurDev
Summary: Mostly been working on a new map for the game, but I did implement zooming using the R key so that you can do some sniping with the bow. Also increased arrow velocity so that it doesn't fall...
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Update 16: Cinematic Look
January 16, 2026
by
DemotaurDev
Summary: Added a system for unconstraining the look angles during animations. This allows for the camera to rotate beyond normal constraints during cinematic animations to allow for none standard came...
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Update 15: Walking & Crouching.
January 15, 2026
by
DemotaurDev
Summary: Added walking and crouching and adjusted speed for different movement modes. Some minor bug fixes and tweaks. New Features: Added walking and crouching. Walk = Alt, Crouch = Ctrl or C. Improv...
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Update 14: Physics Doors
January 14, 2026
by
DemotaurDev
Summary: Added physics based doors which can be opened and closed by pressing the E key or kicked open by pressing F from the exterior side of the door. Physics doors are opened and closed by using ph...
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Update 13: Rope Bow
January 13, 2026
by
DemotaurDev
Summary: The bow now shoots rope arrows. If you shoot at a wooden beam it will spawn a rope arrow New Features: You can now fire your bow at wooden beams to spawn ropes which you can climb. Improvemen...
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Update 12: Physics Rope Climbing
January 13, 2026
by
DemotaurDev
Summary: Added the physics ropes and the ability to climb them. You can start climbing a rope by jumping into it. Once you have started climbing you can go up by pressing w and down by pressing s. You...
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Update 11: Climbing & Power Attack Takedown
January 11, 2026
by
DemotaurDev
Summary: Added climbing system so the player can climb onto ledges by holding space bar and facing the wall. Normal takedowns are now initiated by power attacking and enemy from behind. New Features:...
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Update 10: Bow & Equipment Slots
January 10, 2026
by
DemotaurDev
Summary: The Bow was added so you can now take down enemies from a distance. Some adjustments and tweaks were done to allow for easier weapon swapping. Equipment slots in the inventory now work correc...
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Update 9: Sword & Board
January 09, 2026
by
DemotaurDev
Summary: Updated the inventory so you can now equip a sword and shield. The sword has it's own animations and collision for attacking. The shield doesn't do anything yet. Also updated quick attack ani...
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Update 8: Using items & Input & State System Rewrite
January 09, 2026
by
DemotaurDev
Summary: You can now press 1-9 on the keyboard to use items or right click them in the inventory. To allow for item equipping while the inventory menu is open the input & state system had to be rewrit...
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Update 7: Inventory Item Slots
January 07, 2026
by
DemotaurDev
Summary: You can now move items around in your inventory. There is a single starting item in the first slot that you can now move around to different slots in your inventory. New Features: You can now...
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Update 6: HUD, Inventory, & Main Menu
January 06, 2026
by
DemotaurDev
Summary: Added a main menu along with an inventory menu. From the main menu you can resume, restart, and exit the game. It also pauses the game when you open the main menu. The inventory menu you can...
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Update 5: Camera Shake, Sprint, & Movement Tweaks
January 05, 2026
by
DemotaurDev
Summary: Added the ability to sprint by pressing the shift key. Updated movement to adjust speed based on direction. Moving backwards now goes significantly slower than forward. Added camera shake to...
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Update 4: HitPoints, HitReaction, & Death
January 04, 2026
by
DemotaurDev
Summary: Humans now have hit points and hitting them enough will cause them to die. Humans that are knocked down but not out of hit points will stand back up. Holding down the attack button will charg...
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Update 3: Physics Cascades
January 03, 2026
by
DemotaurDev
Ragdolling humans now collide with one another causing each other to ragdoll. You can now kick humans into other humans using F key. Humans now recover from ragdolling after a period of time. Humans n...
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Update 2: Midair Takedown & Roaming AI
January 02, 2026
by
DemotaurDev
Update 2: Midair Takedown & Roaming AI When you land on top of people you now perform a takedown. Some of the human characters now roam around the map. The map is now slightly larger with more humans...
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Update 1: Hold Attack
January 01, 2026
by
DemotaurDev
You can now hold the left mouse button to hold your attack and release left mouse button to execute it. This allows you to more accurately place your attacks to hit enemies. Additional build up and lo...
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